Empirical evaluation of metadata for video games and interactive media
نویسندگان
چکیده
Despite increasing interest in and acknowledgement of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. In order to address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked toward creating a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches—collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level of granularity for data description, and describing digitally distributed games. The findings from user studies suggest that users value various subject and visual metadata, information about how games are related to each other, and data regarding game expansions/alterations such as additional content and networked features. The metadata schema was extensively revised based on the evaluation results, and we present the new element definitions from the revised schema in this paper. This work will serve as a platform and catalyst for advances in the design and use of video game metadata.
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ورودعنوان ژورنال:
- JASIST
دوره 66 شماره
صفحات -
تاریخ انتشار 2015